Initial Perception of Virtual World Users A Study about Impacts of Learning Styles and Digital Experience

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Aliane Loureiro Krassmann
Tito Armando Rossi Filho
Liane Margarida Rockenbach Tarouco
Magda Bercht


Virtual Worlds emerge as three-dimensional environments that have the potential to stimulate advances in the educational field by promoting interactivity, freedom and autonomy for students. However, its effective adoption in educational institutions is still considered very limited, and few studies have so far sought to identify more specific causes for such limitation. This research aims to contribute to the theme through a preliminary study about the impact of individual characteristics of learning styles and digital experience on users’ initial perception about 3D Virtual Worlds. An experiment was conducted with a sample consisting of potential influencers in the decision making process for adoption of this type of approach, being composed by professionals from educational area that experimented a 3D virtual laboratory for the first time. As a result, some insights about the mentioned characteristics’ influence on user first impression are identified and some potential adjustments necessary to better fit different profiles are suggested, envisioning to disseminate theuse of Virtual Worlds in Education.


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How to Cite
Krassmann, A. L., Rossi Filho, T. A., Tarouco, L. M. R., & Bercht, M. (2017). Initial Perception of Virtual World Users: A Study about Impacts of Learning Styles and Digital Experience. International Journal for Innovation Education and Research, 5(5), 95-112.
Author Biography

Aliane Loureiro Krassmann, Federal University of Rio Grande do Sul, Brazil

Doctor Student of Informatics in Education, Master in Computer Science with emphasis in Applied Computing, Bachelor in Computer Science, Computer Networks Specialist, Integrated Professional Education of Young and Adults Specialist.
Information Technology Analist at Federal Institute Farroupilha. Experience in Networks Administration, Distance Education, Digital Serious Games, 3D Virtual Worlds and Virtual Learning Environments.
Researches currently about Virtual Worlds and Affective Computing.


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