The use of 3D printing for the development of a learning tool for the visually impaired.

Authors

DOI:

https://doi.org/10.31686/ijier.vol9.iss9.3353

Keywords:

3D printing, Visual impairment, Learning, Education, Serious games

Abstract

3D printing is a technology that allows manufacturing objects from a virtual model. The field of education has appropriated its use due to its potential to contribute to the teaching-learning process, especially for the education of the visually impaired. Visually impaired people develop their skills through alternative means, mainly using auditory and tactile landmarks as a way of obtaining information. Within the innovative perspectives for education, this study aims to propose a learning tool using 3D printing technology to build a board game employed for the use of unplugged programming language in the education of children visually impaired for their development of logical thinking skills. The learning tool production started in its modeling performed using specific software that generated 3D virtual models. Later, these files were sent to a 3D printer for printing, using the fused filament fabrication, originating physical copies of modeled objects. Then, the objects, now printed, went through a finishing process for their completion. Part of the game components received braille indications accordingly to the proposed in this study. As a result, we obtained a game prototype adapted for the visually impaired, made through 3D printing, with the potential to assist in the teaching-learning process.

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Author Biographies

Camila Silva Pereira Jorge, Bahia State University

Post-Graduate Program GESTEC Department of Education

Peterson Lobato Albuquerque, Bahia State University

Post-Graduate Program GESTEC Department of Education

Fernando Carvalho, Bahia State University

Post-Graduate Program GESTEC Life Sciences Department

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Published

01-09-2021

How to Cite

Jorge, C. S. P., Albuquerque, P. L., & Carvalho, F. (2021). The use of 3D printing for the development of a learning tool for the visually impaired. International Journal for Innovation Education and Research, 9(9), 387–398. https://doi.org/10.31686/ijier.vol9.iss9.3353