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Virtual Worlds emerge as three-dimensional environments that have the potential to stimulate advances in the educational field by promoting interactivity, freedom and autonomy for students. However, its effective adoption in educational institutions is still considered very limited, and few studies have so far sought to identify more specific causes for such limitation. This research aims to contribute to the theme through a preliminary study about the impact of learning styles and digital experience on usersâ€™ initial perception about 3D Virtual Worlds. For this study the sample consisted of potential influencers in the decision making process of adopting this type of approach, being composed by professionals from the educational area that experimented a virtual laboratory for the first time. As a result, some indications of the mentioned characteristics influence in the acceptance of the Virtual Worlds were obtained, and potential adjustments were identified in order to better serve different user profiles, contributing to disseminate its use in Education.
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