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Contemporary teaching and learning processes increasingly require exploration and discovery activities, rather than the organized sequence of methods used in the twentieth century. This paper aims to describe a research that uses text mining techniques on a corpus composed of 10 current academic papers about educational ubiquitousâ€™ Virtual Worlds, aiming to obtain indications about the main trends in terms of development and applications in the area. As a result, some directions have been extracted and analyzed, which revealed research opportunities in the educational field.
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